zeldathemes
Yo Yo Yo, The Realm of Tmo's Trolls

Aloha! This blog may or may not be dedicated to the rping and overral showing off of my ridiculous trolls! I'm not good at rping but I shall my best to satisfy the masses that dare decides to have some fun with me! Sorry if its all janky looking, im too lazy to make it any better
elfyourmother:

pictureamoebae:

imperfectsimmerr:

simnationblog:

Get The Sims 2: Ultimate collection for FREE!!!!
Simply go to “Redeem product code” in Origin and enter: I-LOVE-THE-SIMS
It is for 1 week only, so hurry!

its downloading right now! Is it just the base game or the whole thing?

In case anyone is interested…

i just tried it and it’s legit. ultimate collection is sims 2 + ALL expansions + ALL stuff packs. get it while it’s hot!!

elfyourmother:

pictureamoebae:

imperfectsimmerr:

simnationblog:

Get The Sims 2: Ultimate collection for FREE!!!!

Simply go to “Redeem product code” in Origin and enter: I-LOVE-THE-SIMS

It is for 1 week only, so hurry!

its downloading right now! Is it just the base game or the whole thing?

In case anyone is interested…

i just tried it and it’s legit. ultimate collection is sims 2 + ALL expansions + ALL stuff packs. get it while it’s hot!!

hunter x hunter = best shonen, dont even fight me on this

  #ooc    #hxh    #hunter x hunter  

arielllesuniverse:

:) 

This is great for writing fan fiction 

  #ref  

zzzeal:

Shoutout to all the artists on Tumblr who work on something for weeks and only get 4 notes

Shoutout to all the artists on Youtube who do amazing speedpaints and, if they’re lucky, will get 500 views

Shoutout to all underappreciated artists who do amazing work and receive no recognition

Now I remember why I love Hunter x Hunter so much @.@

  #hxh    #so much crazy weird stuff happens in anime    #especially in this long ass arc  
honeywellsims4news:

THE SIMS 4:  POOLS & TODDLERSWhat happened?Background
Back when the The Sims 4 started development in 2008 EA was all aboard the online, social media train. You name it and they saw dollar signs and a way to monetize it from preventing piracy, direct marketing DLC, in-game advertising — absolutely everything pointed towards EA making a mint by forcing an online component to their games whether it made sense for the game to be online or not. The Sims 4 was no exception.

"I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365."  —Frank Gibeau, September 2012, Cloud Gaming USA Conference

With that in mind, we first started hearing rumors that The Sims 4 would be online as early as 2010.  By March 2012 when The Sims 3 Showtime was launched with the SimPort feature there was no doubt for most people who were paying attention that The Sims 4 was going to be an online game.  Which is partly why when it was announced there was such a huge deal being made about the game being offline and single player. 

“The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.”  —EA.com, May 2013

Proof
But we don’t just have rumors and speculation to go on, we have the resumes of former EA employee Patrick Kelly and current EA employee Gil Colgate where both state The Sims 4 started off being developed as an online game.  

"My most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus)." —Patrick Kelly

And

"Sims 4. Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game."  —Gil Colgate

So it’s firmly established The Sims 4 started off as an online game — it’s fact; not rumor.  The only thing that’s not clear is exactly when the direction of The Sims 4 changed from online (after at least four years work, 2008-2012) to being an offline, single player game.  We have two conflicting reasons and times given. According to Patrick Kelly it was scrapped sometime in 2012 because the online concept was low quality with major limitations and had connection issues.  In other words the online game just wasn’t working out. 

"We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience." —Frank Gibeau, Venture Beat, July 2013

According to Frank Gibeau, currently Executive Vice President of EA Mobile but at the time of the interview was president of EA Labels, the direction of The Sims 4 changed as a result of fan feedback after the disastrous launch of SimCity.  SimCity launched March 5, 2013 so if we believe him The Sims 4 was still an online game as late as 2013.
Not Enough Time/Mismanaged
All of that background brings us to today when we have employee after employee telling us the Sims 4 was mismanaged. 
PATRICK KELLY

"From what I’ve been told, the game is a mess, the studio is a mess, and people are so frustrated they are about to revolt."  —Patrick Kelly, June 9, 2013 (All web activity, sites and profiles deleted.)

JACE WALLACE

"The Sims 4 team is completely mismanaged.  They should hire more producers I think :eyeroll: "  —Jace Wallace, January 31, 2014 (account deactivated)

DAVE (Last name unknown)

"They’re both [pools and toddlers] really important features that are close to our hearts.  We didn’t have the time during production to do them right for base game so we made a really hard decision to wait to do it properly instead of something half-baked.  I know it’s sad, but our hearts are in the right place." —Dave, The Sims Studio (via Luana on Twitter) June 25, 2014  (Both accounts were deactivated the same day it was posted) | Image

GRAHAM NARDONE

"You can’t weigh features by how much you want them in the game, you have to consider how many development resources it takes to create them. The tram? A couple of days from one of our FX guys and it’s finished… very low risk, very low complexity (using entirely existing tech), and adds a nice visual punch to the neighborhood. I can’t recall ever scoping against FX… they always have time to be adding more stuff. Our FX folks submitted their own long list of things they wanted to work on because there wasn’t enough for them to do. Now, you can’t take the FX team and ask them to add pools to the game. They don’t have the work skills to do it; neither do I. Pools, toddlers… they’re extremely complex features that require months of man hours of work across multiple disciplines and introduce significant risk. If we were to have added one of those to the game, there would have been two choices for us… cut many small features, or cut one other significantly large feature. And again, it isn’t equivalent - you can’t just cut a large feature and expect it to line up; you have to cut enough to get all the numbers for each discipline in the green, which means cutting extra to get to the point where the hardest hit discpline has enough time to do their necessary work for it. Now you’ve created free time for other disciplines who previously had work, but are left twiddling their thumbs… so you need to find work for them to do that only impacts the areas that you have time to spend in. If you look at one weird aspect of the game and wonder why it took priority over something that seemed important to you, it’s entirely possible it was something that the right people had time to work on without disrupting the busy people. Game development is a constant puzzle where you’re matching headcount and skill sets against features, schedule, and budget, and you’re trying to make everything fit just right with as few gaps as possible. Unfortunately time isn’t like money; you can’t go into debt on time and pay it back later." —Graham Nardone, July 2, 2014 | Image

As a result, all of the plans and good intentions The Sims 4 Team had went out the window and the game was stripped bare of even some of the most basic of features — like pools and toddlers.  As Trevor Lindsey recently tweeted there is no such thing as “completion percentage” the game is done when it’s shipped.  And in this case The Sims 4 is shipping without the following features:
Features Removed or Not Included
No Create-A-Style or Color Wheel —No Create-A-Style Confirmed
No Cut Scenes —Confirmed:  No Cut Scenes in The Sims 4
The Sims 4 World is FUBAR: Loading screens between every lot, public spaces can’t be edited in any way, 5 lot maximum per neighborhood and the largest lot size is 50x50. —The Sims 4 Neighborhood
Maximum Build Height:  3 Levels —Graham Nardone
Foundations:  No split levels or ability to have different height foundations on a lot.  Example:  A house built on a foundation and a shed built without a foundation is not possible.  —Graham Nardone
No Basements or Circular Stairs —Graham Nardone and Grant Rodiek
No Clothes Shopping —Mini SimGuru Q&A from Twitter
No Grocery Store —Sarah Holding
No Tragic Clown or Social Bunny —Sarah Holding
No Work or School Rabbit Holes.  —Sarah Holding (one and two) Personal Note:  Isn’t that a feature?  Moving on…
No Private School —Graham Nardone
No Woohoo Skill —Meet The Sims 4!
No Toddlers and Pools —Neighborhoods, Weird Moments and More!
No Swimming at all or bathing suits. —Sarah Holding and Graham Nardone
Only 2 Heights: Children and everyone else.  Teens, young adults, adults and elders are all the same height —Graham Nardone and Grant Rodiek (Reason:  Difficult/Costs too much)
No Story Progression —Sarah Holding and Graham Nardone
Suspected but not confirmed (Sim Gurus will not answer the many Simmers who have asked.)
No Terrain or Water Tools (flat lots only/ponds are objects)
Can’t place ANY lots; can only change pre-placed lot types (i.e. commercial to residential)
No Ownable Cars (or taxis and school buses):  There’s no garages or driveways in the build mode video and in response to a question about transportation: “It doesn’t really make sense to ride one [tram or steamboat] with the way our neighborhoods are set up.” —Trevor Lindsey  (Walking to the edge of the lot and teleporting is the only type of “transportation” mentioned so far.)
No Ghosts and Aliens:   No clue.
Community Reaction
The community was not happy — to put it mildly — about finding out The Sims 4 would not ship with pools or toddlers.  From parody videos, polls, petitions on the forums, comics, heartfelt posts, a petition on change.org with upwards of 15,000 signatures in little over a week and dozens of articles written about it from IGN to Kotaku.  A big deal was made.
EA’s Response
Nothing.  Rich Hilleman decided long ago that people lie and those who complain the loudest are EA’s biggest customers.  EA equates outrage and customer complaints with sales so there’s no incentive for them to spend the money needed to put out a finished product.  They’re betting we’ll buy it anyway.
Credits: Toddlers by fakepeeps7
Honeywell’s Sims 4 News | Behind The Scenes

honeywellsims4news:

THE SIMS 4:  POOLS & TODDLERS
What happened?


Background

Back when the The Sims 4 started development in 2008 EA was all aboard the online, social media train. You name it and they saw dollar signs and a way to monetize it from preventing piracy, direct marketing DLC, in-game advertising — absolutely everything pointed towards EA making a mint by forcing an online component to their games whether it made sense for the game to be online or not. The Sims 4 was no exception.

"I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365."  —Frank Gibeau, September 2012, Cloud Gaming USA Conference

With that in mind, we first started hearing rumors that The Sims 4 would be online as early as 2010.  By March 2012 when The Sims 3 Showtime was launched with the SimPort feature there was no doubt for most people who were paying attention that The Sims 4 was going to be an online game.  Which is partly why when it was announced there was such a huge deal being made about the game being offline and single player. 

The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.”  —EA.com, May 2013

Proof

But we don’t just have rumors and speculation to go on, we have the resumes of former EA employee Patrick Kelly and current EA employee Gil Colgate where both state The Sims 4 started off being developed as an online game.  

"My most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus)." —Patrick Kelly

And

"Sims 4. Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game."  —Gil Colgate

So it’s firmly established The Sims 4 started off as an online game — it’s fact; not rumor.  The only thing that’s not clear is exactly when the direction of The Sims 4 changed from online (after at least four years work, 2008-2012) to being an offline, single player game.  We have two conflicting reasons and times given.

According to Patrick Kelly it was scrapped sometime in 2012 because the online concept was low quality with major limitations and had connection issues.  In other words the online game just wasn’t working out. 

"We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience." —Frank Gibeau, Venture Beat, July 2013

According to Frank Gibeau, currently Executive Vice President of EA Mobile but at the time of the interview was president of EA Labels, the direction of The Sims 4 changed as a result of fan feedback after the disastrous launch of SimCity.  SimCity launched March 5, 2013 so if we believe him The Sims 4 was still an online game as late as 2013.

Not Enough Time/Mismanaged

All of that background brings us to today when we have employee after employee telling us the Sims 4 was mismanaged. 

PATRICK KELLY

"From what I’ve been told, the game is a mess, the studio is a mess, and people are so frustrated they are about to revolt."  —Patrick Kelly, June 9, 2013 (All web activity, sites and profiles deleted.)

JACE WALLACE

"The Sims 4 team is completely mismanaged.  They should hire more producers I think :eyeroll: "  —Jace Wallace, January 31, 2014 (account deactivated)

DAVE (Last name unknown)

"They’re both [pools and toddlers] really important features that are close to our hearts.  We didn’t have the time during production to do them right for base game so we made a really hard decision to wait to do it properly instead of something half-baked.  I know it’s sad, but our hearts are in the right place." —Dave, The Sims Studio (via Luana on Twitter) June 25, 2014  (Both accounts were deactivated the same day it was posted) | Image

GRAHAM NARDONE

"You can’t weigh features by how much you want them in the game, you have to consider how many development resources it takes to create them. The tram? A couple of days from one of our FX guys and it’s finished… very low risk, very low complexity (using entirely existing tech), and adds a nice visual punch to the neighborhood. I can’t recall ever scoping against FX… they always have time to be adding more stuff. Our FX folks submitted their own long list of things they wanted to work on because there wasn’t enough for them to do. Now, you can’t take the FX team and ask them to add pools to the game. They don’t have the work skills to do it; neither do I. Pools, toddlers… they’re extremely complex features that require months of man hours of work across multiple disciplines and introduce significant risk. If we were to have added one of those to the game, there would have been two choices for us… cut many small features, or cut one other significantly large feature. And again, it isn’t equivalent - you can’t just cut a large feature and expect it to line up; you have to cut enough to get all the numbers for each discipline in the green, which means cutting extra to get to the point where the hardest hit discpline has enough time to do their necessary work for it. Now you’ve created free time for other disciplines who previously had work, but are left twiddling their thumbs… so you need to find work for them to do that only impacts the areas that you have time to spend in. If you look at one weird aspect of the game and wonder why it took priority over something that seemed important to you, it’s entirely possible it was something that the right people had time to work on without disrupting the busy people. Game development is a constant puzzle where you’re matching headcount and skill sets against features, schedule, and budget, and you’re trying to make everything fit just right with as few gaps as possible. Unfortunately time isn’t like money; you can’t go into debt on time and pay it back later." —Graham Nardone, July 2, 2014 | Image

As a result, all of the plans and good intentions The Sims 4 Team had went out the window and the game was stripped bare of even some of the most basic of features — like pools and toddlers.  As Trevor Lindsey recently tweeted there is no such thing as “completion percentage” the game is done when it’s shipped.  And in this case The Sims 4 is shipping without the following features:

Features Removed or Not Included

Suspected but not confirmed (Sim Gurus will not answer the many Simmers who have asked.)

  • No Terrain or Water Tools (flat lots only/ponds are objects)
  • Can’t place ANY lots; can only change pre-placed lot types (i.e. commercial to residential)
  • No Ownable Cars (or taxis and school buses):  There’s no garages or driveways in the build mode video and in response to a question about transportation: “It doesn’t really make sense to ride one [tram or steamboat] with the way our neighborhoods are set up.” —Trevor Lindsey  (Walking to the edge of the lot and teleporting is the only type of “transportation” mentioned so far.)
  • No Ghosts and Aliens:   No clue.

Community Reaction

The community was not happy — to put it mildly — about finding out The Sims 4 would not ship with pools or toddlers.  From parody videospolls, petitions on the forums, comics, heartfelt posts, a petition on change.org with upwards of 15,000 signatures in little over a week and dozens of articles written about it from IGN to Kotaku.  A big deal was made.

EA’s Response

Nothing.  Rich Hilleman decided long ago that people lie and those who complain the loudest are EA’s biggest customers.  EA equates outrage and customer complaints with sales so there’s no incentive for them to spend the money needed to put out a finished product.  They’re betting we’ll buy it anyway.

Credits: Toddlers by fakepeeps7

Honeywell’s Sims 4 News | Behind The Scenes

  #long post    #wow they fudged up big time wth  

OK this Emofuri thing is confusing, let’s try Live2d’s Cubism!

retkikosmos:

image

the software is similar to emote/emofuri, a little more complicated though, with modeling, texture maps and set up is different, but at least it’s in English! with an extensive how to manual and dozens of sample models to play around with 

there’s free version you can download

image

I picked up this program almost instantly, after struggling with emofuri all day (T^T I’ll try again another time), I really just wanna jump into this style of animating

What happened when the butcher backed into his meat grinder?

emptytrolls:

I DON’T KNOW WHAT

HE GOT A LITTLE BEHIND IN HIS WORK

  #ooc  

Apparently the pokemon x/y US national championships is happening right now????

  #pokemon    #i did not know this was a thing    #ok  
Aloha! My online name for almost everything is tmo so feel free to call me that if you want to! I'm 19 years old and I live in the West Coast of da usa. I really like the color green and I really like food, though I'm not an expert and making it, though I'm getting better! in general! I like to think I'm a pretty optimistic guy who can act pretty silly and I try to make peepz feel better if I can. I also dig video games and watching cartoons/animes/gaming related videos!

taimatrolls:

Oy, hello Tmo! I got no idea how to pronounce that. In my mind it sorta becomes Temo.

Food is gr8, and cooking is too. I love cooking personally, though I’m really lazy with it unless I got a friend over to cook for. eve;

You can either say it as t-m-o or t-mo/Teemo (some dude from League fo Legends if you know the game)! either is cool with me! I’m pretty good at making breakfast stuff for the most part and I usually only try cooking stuff if my mom is not around or if she really wants me to do it.

  #ooc  
fuckingtomatoes:

MUSIC TO INFLUENCE YOU TO WRITE
Feel like you need a song to influence you to write a scene or character? Here are a list of Playlists and Songs you can listen to to get you going!
HAPPY BASED
When Everything is Wrong and you need a pick-me-up
a bunch of songs that make me Legit Happy!!
Carried Away
Stutter
 Some Days they Taste Like Lemonade
Picking Up the Pieces
Keep Your Head Up
It’s Time to Begin, isn’t it?
Endless Cheesin
Free Yourself
Undertone
SEX SCENES
lets do it (lets fall in love); a playlist for an old-fashioned love affair
Songs to fuck to
Between Two Points
Erotic Moments
 Nice and Slow
Breathe My Name
We Had a Promise Made
The Only Sex Playlist
Skin & Bones
A Forever Love
SAD SCENES/ HEARTBREAK
Hello My Old Heart
Shelter
See all my dreams die
We All Feel Lost Sometimes
Whispers Wasted in the Sand
Time to Study
One of those Sad Days
Sad Sad Songs
Goodnight Moon
When I Run Through the Deep Dark Forrest
PSYCHOPATHIC CHARACTER/SUSPENSE SCENE
[MADNESS;] | a playlist to get in the insane muse for your character
The Devil Within Digital Daggers
Villains and Demons
 Lose Your Soul
Savage Desires
I’ll Be Dead Before the Day is Done
A Killer’s Symphony
Murder He Says
A Boy’s Best Friend
In a Stranger’s Dream
BADASS CHARACTERS/ACTION-FIGHT SCENE
Not Your Regular Damsel in Distress
Biting Down
Light it Up
This is it, the Apocalypse
I Pretend I’m a Bad Ass
There is No Reconciliation
Shit to Fuck Shit Up to
Run
Let’s Go Hunting
Cancel the Apocalypse
Red Lipstick and a Black Jacket
INSTRUMENTAL/ CALM 
Breathe
The Light Shines Through
Dreamland
Floating
When in France
Sing Me to Sleep
Violin at the Movies
À la dérive
Home is where your heart it is
____________________________________________________
»»>FANMIXES
HANNIBAL
My Game my Rules
Wicked
The Devil is in the Details
The Pale Horse
Excellent Taste
Kill Run
Where is My Mind?
Psychosoma
Nothing Here is Vegetarian
Help
BBC SHERLOCK
An Absence of You
I Misbehave
Something Lonely in the Bone
I’m not a Psychopath… 
Thank You, Johann Sebastian Bach
Dying From These Exist Wounds
You Put the Devil in Me
Study and Investigate
Fist Kisses and Love Bites
Sorrow Waited Sorrow Won
SUPERNATURAL
Lost Boy
You the Moon
Taller Than God
A Very Supernatural Roadtrip
I Call This One “the Blue Steel”
Driver Picks the Music, Shotgun Shuts his Cakehole!
Bad Blood
An Angry Blade
Wow Just Smash Your Mouths Together
Fury is Coming
The Sacrifice
I’d love to add more (music and fandoms) but let’s just give you this for now! Happy Listening! 
ALSO: These (obviously) are not my fanmixes/playlists so give some props to the people who made it! They would love it! Also, if you see your playlist on here and would like it removed, tell me! Thank you!

fuckingtomatoes:

MUSIC TO INFLUENCE YOU TO WRITE

Feel like you need a song to influence you to write a scene or character? Here are a list of Playlists and Songs you can listen to to get you going!

HAPPY BASED

SEX SCENES

SAD SCENES/ HEARTBREAK

PSYCHOPATHIC CHARACTER/SUSPENSE SCENE

BADASS CHARACTERS/ACTION-FIGHT SCENE

INSTRUMENTAL/ CALM 

____________________________________________________

»»>FANMIXES

HANNIBAL

BBC SHERLOCK

SUPERNATURAL


I’d love to add more (music and fandoms) but let’s just give you this for now! Happy Listening! 

ALSO: These (obviously) are not my fanmixes/playlists so give some props to the people who made it! They would love it! Also, if you see your playlist on here and would like it removed, tell me! Thank you!

  #ref    #long post